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Senior Level Designer / Concepteur·trice De Niveaux Sénior

Own the design and delivery of open-world levels for a triple-A RPG.
Montreal
Senior
12 hours agoBe an early applicant
KRAFTON Montréal Studio

KRAFTON Montréal Studio

Develops narrative-driven, system-rich AAA video games with a focus on immersive worlds and cutting-edge gameplay experiences.

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Senior Level Designer / Concepteur·trice de niveaux sénior

Montreal, Quebec, Canada

MUST BE LEGALLY ABLE TO WORK IN CANADA AND BE BASED IN THE PROVINCE OF QUEBEC

ENGLISH BELOW.

À PROPOS DE KRAFTON MONTRÉAL:

We are a leading game development studio composed of veterans of the game industry. We are working on a game based on an acclaimed intellectual property set in an enthralling medieval fantasy world. This game is an AAA third-person action-adventure RPG experience, with a rich narrative and strategic gameplay. At our company, we believe in having fun while creating memorable experiences, being proud of our work, and showing respect for each other's contributions.

JOB DESCRIPTION:

As a Senior Level Designer, you will own the design and delivery of gameplay spaces and activities within our open world for a third-person fantasy action game. You'll be responsible for turning gameplay mechanics into engaging, readable, and enjoyable player experiences, with a strong focus on quality, clarity, and iteration.

Working in Unreal Engine 5, you will help align cross-disciplinary teams to iterate on locations and activities that support exploration, and large-scale battles, delivering both systemic gameplay and memorable scripted moments.

RESPONSIBILITIES:

  • Own the development of levels, features, or activity types from concept to final implementation, ensuring quality and consistency.
  • Define and structure engaging activities that support exploration and combat, using gameplay mechanics to drive fun, challenge, and variety.
  • Contribute to the definition and evolution of design guidelines, including metrics, objectives, scripting, and rewards.
  • Ensure levels are readable and intuitive, guiding player movement and decision-making through layout, landmarks, and visual cues
  • Drive iteration across multiple locations or features using playtests, feedback, and evolving game systems to improve quality.
  • Act as a key point of contact between disciplines, helping align gameplay intent, constraints, and solutions.
  • Identify and proactively solve gameplay issues related to flow, pacing, difficulty, and clarity, anticipating risks and proposing solutions at both local (level) and systemic (game-wide) scales.
  • Create highly realized gameplay moments during large-scale army battles, using scripting tools (e.g., Unreal Blueprints) to orchestrate pacing, events, and player-facing spectacle.
  • Stay informed about level design trends and best practices, analyzing relevant games to gather insights and inspiration that improve your work.
  • Mentor and support other Level Designers through feedback, reviews, and knowledge sharing.
  • Contribute to planning, scoping, and prioritization of level design work.

KNOWLEDGE/SKILLS:

  • Extensive professional experience as a Level Designer, with shipped games or equivalent production experience.
  • Strong mastery of level design fundamentals, including layout, flow, pacing, readability, and player guidance.
  • Strong ability to design gameplay activities that support exploration and combat, translating gameplay mechanics into engaging and evolving situations.
  • Ability to contribute to and evolve design guidelines, metrics, objectives, and constraints.
  • Hands-on experience with Unreal Engine (preferably Unreal Engine 5).
  • Comfortable prototyping and validating gameplay ideas independently, using unreal blueprints
  • Strong scripting skills (e.g., Unreal Blueprints) to prototype and implement dynamic gameplay events and cinematic moments are a strong asset.
  • Ability to drive iteration cycles and make informed design decisions with minimal supervision.
  • Excellent communication skills, with the ability influence and align cross-disciplinary stakeholders.
  • Comfortable working in both French & English, (written and spoken).
  • Comfortable working in an international, distributed team across different cultures and time zones.
  • Experience with 3D modeling software for blockout or iteration is a plus.
  • A portfolio demonstrating strong level design work and clear design intent (playable content preferred).
  • Experience mentoring or supporting other designers is a strong plus.
  • Strong understanding of open-world design, systemic gameplay, and player-driven experiences.

Studio KRAFTON Montreal is committed to cultivating a work environment that respects all differences and encourages everyone to feel included and valued. We provide equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to age, race, color, religion, sex, national origin, disability status, sexual orientation, gender identity or expression or any other characteristic protected by applicable laws. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

At Studio KRAFTON Montréal we want our team members to have ownership of their work from conception all the way through production while providing them with the best working conditions and benefits that have a positive impact on their lives. This includes:

  • Being truly hybrid: meaning you choose if you work remotely all the time (in the province of Quebec), if you wish to come to the studio a couple of days or all the time;
  • Generous RRSP employer contributions;
  • Health, dental & wellness coverage including telemedicine;
  • Personal & wellness days;
  • OPUS subsidy.
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Senior Level Designer / Concepteur·trice De Niveaux Sénior
Montreal
Design
About KRAFTON Montréal Studio
Develops narrative-driven, system-rich AAA video games with a focus on immersive worlds and cutting-edge gameplay experiences.