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Research Scientist Intern, Audio User Experience (phd)

Explore and evaluate user experiences with future audio technologies in virtual reality
Redmond, Washington, United States
Internship
3 weeks ago
Meta Platforms

Meta Platforms

A leading technology company specializing in social media platforms, virtual reality, and the development of the metaverse.

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Research Scientist Intern, Audio User Experience (PhD)

The Meta Reality Labs Research Team brings together a world-class team of researchers, developers, and engineers to create the future of virtual and augmented reality. And just as personal computers have done over the past 45 years, AR, VR and MR will ultimately change everything about how we work, play, and connect. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including optics and displays, computer vision, audio, graphics, brain-computer interface, haptic interaction, eye/hand/face/body tracking, perception science, and true telepresence. Some of those will advance much faster than others, but they all need to happen to enable AR, VR and MR that are so compelling that they become an integral part of our lives. In particular, the Meta Reality Labs Research Audio team is focused on two goals; creating virtual sounds that are perceptually indistinguishable from reality and redefining human hearing. These two initiatives will allow us to connect people by allowing them to feel together despite being physically apart and allow them to converse in even the most difficult listening environments. We are seeking interns to help us explore, understand, and evaluate how our future users will experience audio technologies within these initiatives. The role requires a background in psychology, cognitive science, linguistics, hearing science, human-computer interaction, human factors, or a similar field. Successful candidates will have strong skills in speech communication, behavioral, and/or attitudinal human subjects research.

Responsibilities

Basic and applied research on speech communication in augmented or virtual reality listening environments

Experimental design, implementation, and execution to evaluate how users experience new audio technologies

Collaboration with and support of other researchers across various disciplines

Communication of research agenda, progress, and full analyses of results

Minimum Qualifications

Currently has, or is in the process of obtaining, a PhD and in the field of Psychology, Cognitive Science, Linguistics, Hearing Science, Human-Computer Interaction, or similar or a related field

2+ years of experience conducting quantitative or mixed methods human subjects research (behavioral and/or attitudinal), preferably with a focus in or adjacent to spoken communication

2+ years of experience in statistical analysis at the doctoral level using R, Python, SPSS, or other statistical software

Expertise in one or more of the below research areas: auditory attention and distraction, speech perception and production, interpersonal connection and/or virtual presence

Must obtain work authorization in the country of employment at the time of hire, and maintain ongoing work authorization during employment

Preferred Qualifications

Experience in human auditory spatial and speech perception

Familiarity with AR/VR technologies and/or hearing aid technologies

Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading workshops or conferences such as: Journal of Experimental Psychology, JSLHR, Emotion Review, Language and Speech, Interspeech, CogSci, ACM CHI, Frontiers in Virtual Reality, or similar

Experience working and communicating cross functionally in a team environment

Intent to return to a degree program after the completion of the internship/co-op

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Research Scientist Intern, Audio User Experience (phd)
Redmond, Washington, United States
Design
About Meta Platforms
A leading technology company specializing in social media platforms, virtual reality, and the development of the metaverse.