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Concepteur De Jeux De Combat / Combat Game Designer

Design and prototype innovative third-person melee combat systems for AAA titles
Montreal
Senior
6 days ago
People Can Fly

People Can Fly

A video game developer known for titles like "Painkiller" and "Outriders," specializing in high-octane shooters.

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Combat Game Designer

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what's possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

If you join us on this journey, you'll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings.

Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts, and pacing using provided level design tools and various other scripting systems.

Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams.

Collaborating with multiple disciplines, ensuring the correct partners are involved and informed throughout the development process.

Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence.

Able to operate with a high degree of agency and autonomy, and help shape the goals of the combat design team.

At least 2+ years of experience in the production of AAA games for consoles and PC.

2+ years of experience shipping third-person melee combat titles in AI, combat, or systems design roles.

Working proficiency with at least one game editor; multiple engine experience is valued.

Exceptional ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language.

Clear understanding of creative and game development processes.

Strong verbal and written communication skills in English.

Proven successes in creating compelling and fun gameplay, scenarios, and encounters.

Self-motivated, hard worker with a team-focused attitude and ability to both give and take feedback and criticisms.

Passion for combat-oriented games (action-adventure titles with 3rd person combat, or combat RPGs).

Experience with scripting (visual and/or text based) to support avatar behaviors, combat actions, and actions related to hero state machines.

Good understanding of action-adventure genre design, player psychology, and emerging industry trends.

Some knowledge of Maya, 3DS Max or similar 3D package.

JIRA, Confluence and Perforce Client (P4V) Knowledge.

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Concepteur De Jeux De Combat / Combat Game Designer
Montreal
Design
About People Can Fly
A video game developer known for titles like "Painkiller" and "Outriders," specializing in high-octane shooters.