People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what's possible in game development.
Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.
With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
If you join us on this journey, you'll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.
Définir et construire des niveaux, ainsi que les répéter intensivement (tester le jeu et fournir / mettre en place des retours d'information)
Collaborer avec le département artistique pour garantir que les niveaux offrent une qualité visuelle optimale tout en conservant la jouabilité et le plaisir, ainsi qu'avec les équipes de conception et de programmation pour rendre les plans aussi amusants que possible et intégrer toutes les nouvelles fonctionnalités dans les niveaux intégrés.
Propriété complète - de la conception sur papier à la phase de boîte blanche, en passant par le script, l'itération, le débogage et l'optimisation - jusqu'à la sortie du jeu.
Gérer ou superviser le travail des équipes d'intervention rapide mises en place
Correction de bogues et description d'études de cas dans la base de données de connaissances
Partager ses connaissances avec des collègues moins spécialisés.
Aider occasionnellement le responsable dans le cadre de projets de recrutement, en collaboration avec les RH.
Peut occasionnellement intégrer de nouveaux employés.
Typically 5+ years of professional level design experience
Typically at least one successful shipped AAA title on PC or console
Experience in level design – both practice and theory (landmarks, routes, lines of sight, combat arenas)
Some knowledge of Maya, 3DS Max or similar 3D package.
Ability to process, understand and implement feedback
Great understanding of creative and game development processes
Experience with different video games engines
Familiarity with visual scripting
Proficiency with Atlassian software (JIRA, Confluence)
Strong verbal and written communication skills in English
Open-minded team player attitude
Strong work ethic and self-motivated
Passionate about playing and making videogames
Knowledge and passion for games.
Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
Full Dental coverage, including major dental and orthodontics.
4% RRSP matching before tax deductions, 100% vested on day 1.
Paid week off during Winter Holidays.
20 paid vacation days and 5 paid sick days.
Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
A competitive salary and performance-based annual bonuses.
Personal development opportunities and ability to work in a global environment.
Work in a creative team with people full of passion for what they do.