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Game Designer - Star Trek Fleet Command - Remote Eligible

Own the end-to-end design and balancing of a new live-content system for STFC
Remote
Junior
1 month ago
Scopely

Scopely

Develops and publishes free-to-play mobile and online games, often based on popular entertainment franchises, using a data-driven live-ops model.

Game Designer - Star Trek Fleet Command

Scopely is looking for a Game Designer to join our Star Trek Fleet Command team in Spain, Ireland, Portugal, or the United Kingdom on a remote basis within these locations.

At Scopely, we care deeply about what we do and want to inspire play, every day – whether in our work environments alongside talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating in the mobile games industry, connecting millions of players around the world daily.

Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X MMO has continually evolved, earning its place as one of the top-grossing games on the market. Our next chapter is bold: we're evolving the traditional 4X experience in STFC — and we need smart systems to power that next step.

What You Will Do

As a Game Designer on STFC, you'll be a key contributor in building fresh, exciting experiences for our players as part of our content teams, working closely with other designers, artists, and engineers.

  • Own the design and balance of new content and systems that drive engagement, conversion, and long-term investment from our players.
  • Build and refine novel gameplay experiences focused on resource generation, spending, time gating, and power growth
  • Create systems that foster meaningful player agency and long-term investment
  • Leverage the deep Star Trek IP to create unique content and experiences that tap into the rich lore and characters of each movie or TV show within the franchise.
  • Use tools (Excel, Google Sheets) to model economies and progression pacing
  • Collaborate with experienced, driven and passionate designers, product managers, analysts, and engineers to implement features which aim to advance the genre
  • Evaluate performance using data, player feedback, and your own playtest experience

What We're Looking For

  • A deep passion for crafting compelling experiences and content for players
  • 3+ years of experience designing systems, economies, or content for live, F2P, or systemically complex games
  • Strong drive and energy to inspire teams and developers toward a design goal
  • A proven track record of delivering content that balance player fun, engagement, and monetization
  • Comfort with KPI targets and using data to inform balance or tuning adjustments
  • Deep experience in spreadsheets and confidence in balancing power curves, pacing, and resource flow
  • Experience working cross-functionally and navigating production environments
  • A positive, thoughtful, and collaborative approach to game development

Bonus Points

  • Familiarity with SQL, scripting, or simulation tools
  • Exposure to live ops systems, event design, or server lifecycle planning
  • Love for Star Trek, sci-fi, or highly strategic social games
  • Experience with large scale or legacy titles and F2P economies

Please ensure that the résumé/CV you attach is written in English.

At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!

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Game Designer - Star Trek Fleet Command - Remote Eligible
Remote
Design
About Scopely
Develops and publishes free-to-play mobile and online games, often based on popular entertainment franchises, using a data-driven live-ops model.