Lead Game Designer
Scopely is looking for a superstar Lead Game Designer to join our Star Trek Fleet Command team in Dublin or Barcelona on a hybrid or remote basis.
At Scopely, we care deeply about what we do and want to inspire play, every day – whether in our work environments alongside talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating in the mobile games industry, connecting millions of players around the world daily.
Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X MMO has continually evolved, earning its place as one of the top-grossing games on the market. Our next chapter is bold: we're evolving the traditional 4X experience in STFC — and we need a bold design leader to shape the content and loops our players engage with on a daily basis.
What You Will Do
As a Lead Game Designer on STFC, you'll own the standards, direction, and experiences that define how millions of players experience growth and mastery across our monthly content releases and beyond.
- Become the design owner and leader behind our content pipeline, directing designers and live ops specialists in crafting compelling experiences for our players
- Guide teams through the creative process, ensuring they can hit the vision of the game and deliver upon player and product needs with accuracy
- Get your hands dirty through direct involvement in building and refining novel gameplay experiences focused on resource generation, spending, time gating, and power growth
- Create systems that foster meaningful player agency and long-term investment
- Manage and mentor designers in systems and economy design to elevate our standards and craft incredible experiences
- Shape the design process to ensure the standards of players are met and exceeded
- Use tools (Excel, Google Sheets) to model economies and progression pacing
- Collaborate with experienced, driven and passionate designers, product managers, analysts, and engineers to implement features which aim to advance the genre
- Evaluate performance using data, player feedback, and your own playtest experience
- Design for scale: plan for long-term content extensibility and system health
What We're Looking For
- 2+ years of game design leadership experience
- Proven experience in F2P systems design and progression modelling
- 8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres)
- Confident people manager and mentor, that is able to grow & nurture talent
- Experience with all aspects of game design discipline: concept, game progression, interface, monetization, and retention
- A proven track record of delivering features that balance player fun, engagement, and monetisation
- Ability to translate KPI targets and data into design direction for teams
- Mastery of spreadsheets and confidence in balancing power curves, pacing, and resource flow
- Experience working cross-functionally and navigating live production environments
- A positive, thoughtful, and collaborative approach to game development
Bonus Points
- Deep understanding of the 4X genre with specific experience in F2P 4X
- Familiarity with SQL, scripting, or simulation tools
- Love for Star Trek, sci-fi, or highly strategic social games
- Previous work on alliance or co-op systems in large-scale games
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!