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Technical Director Level Design - H/f/nb - Projet Non Annoncé

Own the core Level Design technical pipelines and tooling for the new unannounced project
Montpellier, Occitanie, France
Senior
7 hours agoBe an early applicant
Ubisoft

Ubisoft

Creates and publishes popular video games and interactive entertainment franchises across consoles, PC, and mobile platforms worldwide.

Technical Director Level Design

Ubisoft is a global leader in video games, with teams spread across the world creating original and memorable gaming experiences, from Assassin's Creed to Rainbow Six and Just Dance and beyond. We believe that diversity of viewpoints drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

We are currently developing a new unannounced project, led by a senior team and still in the concept phase. To lay the technical foundations of Level Design from the first iterations, we are looking for a Technical Director - Level Design. This is a key role in the project, combining technical vision, prototyping, and daily collaboration with design teams. You will join the team at a time when everything is being built, tested, and adjusted.

Your role

As a Technical Director - Level Design, you are responsible for the technical direction of Level Design on the project. You play an essential role in the design and optimization of the technical tools and processes related to Level Design.

  • Define and evolve the technical direction of Level Design on the project;
  • Design and implement Level Design pipelines and workflows in collaboration with technical and creative teams;
  • Be a technical reference promoting fluid communication between design, programming, art, and production;
  • Provide design teams with technical solutions adapted to their uses (editor tools, scripts, data, debug) ;
  • Prototype directly in the engine (UE5) to test and validate design intentions;
  • Accompany project teams on technical topics related to Level Design and World Building;
  • Contribute to the technical documentation of tools and pipelines.

Your work environment

  • A small team based in Montpellier, composed of experienced profiles;
  • A project in the concept phase, leaving ample room for initiative and experimentation;
  • A context favoring collaboration, prototyping, and iteration.

What we are looking for

Your expertise

  • Proven experience in Technical Level Design or equivalent role;
  • Strong mastery of a modern game engine, ideally Unreal Engine;
  • Solid understanding of production pipelines and data management related to Level Design;
  • Good knowledge of the technical and artistic constraints specific to game content;
  • Sensitivity to the issues of performance, stability, and optimization;
  • Ability to produce clear and accessible technical documentation.

Your approach

  • You are autonomous, rigorous, and take responsibility for your subjects;
  • You enjoy hands-on work and prototyping;
  • You willingly share your knowledge and encourage cooperation within the team;
  • You know how to give and receive feedback with your peers.

What will make the difference

  • Your attention to tools and workflows designed for designers;
  • Your ability to link design, technique, and production constraints;
  • Your capacity to structure without rigidifying, especially in the concept phase.
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Technical Director Level Design - H/f/nb - Projet Non Annoncé
Montpellier, Occitanie, France
Design
About Ubisoft
Creates and publishes popular video games and interactive entertainment franchises across consoles, PC, and mobile platforms worldwide.